Change 6858
```Originally Posted : Fri Jun 05 22:23:41 2026
Posted by : Ghyath
Title : Re: Pub Kegs
----------------------------------------
On Sun May 03 01:34:24 2026, Darkpoole wrote:
> On Fri Apr 17 14:13:52 2026, Darkpoole wrote:
> > Big portable pub heals (kegs) were reworked to be HoT-based instead of
> > instant HP spikes.
> > Each sip now consumes up to 1000 from the keg and applies healing
> through
> > the alcohol regen system.
> > The drunker you are, the less effective each sip becomes (up to a
heavy
> > reduction), and rapid chain-chugging gets additional
penalties/lockout.
> > So: best value is from pacing drinks while relatively sober, not
> > burstchugging.
> >
> >
> > ~DP
> >
> Reverted back to their original design :)
>
Well, "back to their original design", but only forgot adding the
diminishing return for repeated use. Now it is in place.
Meanwhile I introduced another, as Bulrok calls it, minor, but impactful
change, of one chug per round. Lets see how this change impacts the common
gameplay.
```